Please use this identifier to cite or link to this item: https://ktisis.cut.ac.cy/handle/10488/10943
Title: Reflecting on the Design Process for Virtual Reality Applications
Authors: Sutcliffe, Alistair G. 
Poullis, Charalambos 
Gregoriades, Andreas 
Katsouri, Irene 
Tzanavari, Aimilia 
Herakleous, Kyriakos 
Keywords: Graphical user interfaces;Human computer interaction;Human computer interaction;Virtual reality
Category: Electrical Engineering - Electronic Engineering - Information Engineering
Field: Engineering and Technology
Issue Date: 20-Jan-2019
Publisher: Taylor and Francis Inc.
Source: International Journal of Human-Computer Interaction, 2019, Volume 35, Issue 2, Pages 168-179
Abstract: A reflective analysis on the experience of virtual environment (VE) design is presented focusing on the human–computer interaction (HCI) challenges presented by virtual reality (VR). HCI design guidelines were applied to development of two VRs, one in marine archaeology and the other in situation awareness simulation experiments. The impact of methods and HCI knowledge on the VR design process is analyzed, leading to proposals for presenting HCI and cognitive knowledge in the context of design trade-offs in the choice of VR design techniques. Problems reconciling VE and standard Graphical User Interface (GUI) design components are investigated. A trade-off framework for design options set against criteria for usability, efficient operation, realism, and presence is proposed. HCI-VR design advice and proposals for further research aimed towards improving human factor-related design in VEs are discussed.
URI: http://ktisis.cut.ac.cy/handle/10488/10943
ISSN: 10447318
DOI: 10.1080/10447318.2018.1443898
Rights: © 2018 Taylor & Francis Group, LLC
Type: Article
Appears in Collections:Άρθρα/Articles

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