Please use this identifier to cite or link to this item: https://ktisis.cut.ac.cy/handle/10488/10644
DC FieldValueLanguage
dc.contributor.authorPhilbin-Briscoe, Oliver-
dc.contributor.authorSimon, Bart-
dc.contributor.authorMudur, Sudhir-
dc.contributor.authorPoullis, Charalambos-
dc.contributor.authorRizvic, Selma-
dc.contributor.authorBoskovic, Dusanka-
dc.contributor.authorLiarokapis, Fotis-
dc.contributor.authorKatsouri, Irene-
dc.contributor.authorDemesticha, Stella-
dc.contributor.authorSkarlatos, Dimitrios-
dc.date.accessioned2018-02-13T09:53:27Z-
dc.date.available2018-02-13T09:53:27Z-
dc.date.issued2017-10-02-
dc.identifier.citation9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Athens, Greece, 6-8 Septemberen_US
dc.identifier.isbn9781509058129-
dc.identifier.urihttp://ktisis.cut.ac.cy/handle/10488/10644-
dc.description.abstractCommercial sea routes joining Europe with other cultures are vivid examples of cultural interaction. In this work, we present a serious game which aims to provide better insight and understanding of seaborne trade mechanisms and seafaring practices in the eastern Mediterranean during the Classical and Hellenistic periods. The game incorporates probabilistic geospatial analysis of possible ship routes through the re-use and spatial analysis from open GIS maritime, ocean, and weather data. These routes, along with naval engineering and sailing techniques from the period, are used as underlying information for the seafaring game. This work is part of the EU-funded project iMareCulture whose purpose is in raising the European identity awareness using maritime and underwater cultural interaction and exchange in the Mediterranean sea.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relationAdvanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritageen_US
dc.rights© 2017 Institute of Electrical and Electronic Engineers, Inc.en_US
dc.subjectGamesen_US
dc.subjectMarine vehiclesen_US
dc.subjectGeospatial analysisen_US
dc.subjectToolsen_US
dc.subjectCultural differencesen_US
dc.subjectPorts (Computers)en_US
dc.subjectMeteorologyen_US
dc.subjectArchaeologyen_US
dc.subjectGeographic information systemsen_US
dc.subjectHistoryen_US
dc.subjectNaval engineeringen_US
dc.subjectShipsen_US
dc.titleA serious game for understanding ancient seafaring in the Mediterranean seaen_US
dc.typeConference Papersen_US
dc.doi10.1109/VS-GAMES.2017.8055804en_US
dc.collaborationConcordia Universityen_US
dc.collaborationUniversity of Sarajevoen_US
dc.collaborationMasaryk Universityen_US
dc.collaborationUniversity of Cyprusen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryHistory and Archaeologyen_US
dc.countryCanadaen_US
dc.countryBosnia and Herzegovinaen_US
dc.countryCzech Republicen_US
dc.countryCyprusen_US
dc.subject.fieldHumanitiesen_US
dc.publicationPeer Revieweden_US
cut.common.academicyear2017-2018en_US
item.fulltextNo Fulltext-
item.languageiso639-1other-
item.grantfulltextnone-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.orcid0000-0002-2732-4780-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Engineering and Technology-
crisitem.project.grantnoH2020 RIA CULT-COOP-08-2016-
Appears in Collections:Δημοσιεύσεις σε συνέδρια/Conference papers
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