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Date Issued:  [2010 TO 2020]

Results 1-20 of 107 (Search time: 0.007 seconds).

Issue DateTitleAuthor(s)
1Sep-2020Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case studyIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael 
2Sep-2020Design students meet industry players: Feedback and creativity in communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
34-Aug-2020Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics ClassroomsGeorgiou, Yiannis ; Tsivitanidou, Olia ; Eckhardt, Christian ; Ioannou, Andri 
4Aug-2020A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude ChangeKyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri 
510-Jul-2020A co-design approach for the development and classroom integration of embodied learning appsGeorgiou, Yiannis ; Ioannou, Andri 
6Jul-2020Technology-enhanced embodied learning: Designing and evaluating a new classroom experienceIoannou, Marianna ; Ioannou, Andri 
7Jul-2020The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability StudyMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
8Jun-2020Common errors, successful debugging, and engagement during block-based programming using educational robotics in elementary educationSocratous, Chrysanthos ; Ioannou, Andri 
9Jun-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
10Mar-2020Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017Constantinou, Vaso ; Ioannou, Andri ; Klironomos, Iosif ; Antona, Margherita ; Stephanidis, Constantine 
112020Citizen Science, K-12 science education and use of technology: A synthesis of empirical researchTsivitanidou, Olia ; Ioannou, Andri 
12Dec-2019Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroomGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
139-Sep-2019Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied LearningGeorgiou, Yiannis ; Ioannou, Andri 
149-Sep-2019What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?Tsivitanidou, Olia ; Ioannou, Andri 
15Sep-2019Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired ChildrenIoannou, Andri ; Andreva, Anna 
1625-Aug-2019On making, tinkering, coding and play for learning: A review of current researchTimotheou, Stella ; Ioannou, Andri 
17Aug-2019On the Reliability and Factorial Validity of the Assessment Scale for Creative CollaborationMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
1829-Jun-2019Embodied learning in a digital world: a systematic review of empirical research in K-12 educationGeorgiou, Yiannis ; Ioannou, Andri 
1929-Jun-2019Learning in a digital world: an introductionDiaz, Paloma ; Ioannou, Andri 
2023-Jun-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna