Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/9820
DC FieldValueLanguage
dc.contributor.authorChristodoulou, Smaragda-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorGregoriades, Andreas-
dc.contributor.authorPampaka, Maria-
dc.contributor.otherΧριστοδούλου, Σμαράγδα-
dc.contributor.otherΜιχαήλ, Δέσποινα-
dc.date.accessioned2017-02-20T12:45:23Z-
dc.date.available2017-02-20T12:45:23Z-
dc.date.issued2013-07-31-
dc.identifier.citationSummer Computer Simulation Conference, SCSC 2013 and Work in Progress, WIP 2013, Part of the 2013 Summer Simulation Multiconference, SummerSim 2013; Toronto, ON; Canada; 7 July 2013 through 10 July 2013en_US
dc.identifier.isbn978-162748276-9-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/9820-
dc.description.abstractDiagnosing the causes of road accidents and the development of effective countermeasures to reduce accident rates is of key importance in road safety. Human error is one of the principal influencing factors that lead to road accidents, and is attributed to increased mental workload induced by distractions. Workload, however, is characterized by intrinsic properties that are difficult to observe. Hence, phenotype behaviors, such as lane deviations, could act as good predictors of driver workload. Driving simulators emerged as a promising technology for the analysis of driving conditions and road users' behavior in an attempt to tackle the problem of road accidents. However, the cost of designing or owning a simulator to conduct a safety analysis is prohibitive for many government agencies. The work presented herein demonstrates the design and development of a driving simulator, using a 3D game engine that aims to contribute towards evaluating black spots in road networks by promoting rapid design of realistic models and facilitating the specification of test scenarios. The developed simulator was employed to conduct a set of preliminary experiments that analyzed driving behaviors of local road users for a chosen black spot in a road network in Limassol-Cyprus. Data collected from the experiments are analyzed, results are presented and conclusions are drawn.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.subjectDistractionsen_US
dc.subjectDriving simulatoren_US
dc.subjectHuman erroren_US
dc.subjectWorkloaden_US
dc.titleDesign of a 3D interactive simulator for driver behavior analysisen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationEuropean University Cyprusen_US
dc.collaborationUniversity of Manchesteren_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.countryUnited Kingdomen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Management, Entrepreneurship and Digital Business-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Tourism Management, Hospitality and Entrepreneurship-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.orcid0000-0002-7422-1514-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Tourism Management, Hospitality and Entrepreneurship-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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