Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/9357
DC FieldValueLanguage
dc.contributor.authorTzanavari, Aimilia-
dc.contributor.authorCharalambous-Darden, Nefi-
dc.contributor.authorHerakleous, Kyriakos-
dc.contributor.authorPoullis, Charalambos-
dc.contributor.otherΤζαναβάρη, Αιμιλία-
dc.contributor.otherΗρακλέους, Κυριάκος-
dc.contributor.otherΠουλλής, Χαράλαμπος-
dc.date.accessioned2017-02-01T14:11:09Z-
dc.date.available2017-02-01T14:11:09Z-
dc.date.issued2015-09-14-
dc.identifier.citation15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015; Hualien; Taiwan; 6 July 2015 through 9 July 2015en_US
dc.identifier.isbn978-146737333-3-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/9357-
dc.description.abstractChildren with Autism Spectrum Disorders (ASD) exhibit a range of developmental disabilities, with mild to severe effects in social interaction and communication. Children with PDD-NOS, Autism and co-existing conditions are facing enormous challenges in their lives, dealing with their difficulties in sensory perception, repetitive behaviors and interests. These challenges result in them being less independent or not independent at all. Part of becoming independent involves being able to function in real world settings, settings that are not controlled. Pedestrian crossings fall under this category: as children (and later as adults) they have to learn to cross roads safely. In this paper, we report on a study we carried out with 6 children with PDD-NOS over a period of four (4) days using a VR CAVE virtual environment to teach them how to safely cross at a pedestrian crossing. Results indicated that most children were able to achieve the desired goal of learning the task, which was verified in the end of the 4-day period by having them cross a real pedestrian crossing (albeit with their parent/educator discretely next to them for safety reasons).en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationA State-of-the-Art VR CAVE facility for the Advancement of Multi-Disciplinary Research & Development in Cyprusen_US
dc.rights© 2015 IEEE.en_US
dc.subjectASDen_US
dc.subjectAutismen_US
dc.subjectCAVEen_US
dc.subjectChildrenen_US
dc.subjectLearningen_US
dc.subjectPDD-NOSen_US
dc.subjectPedestrian crossingen_US
dc.titleEffectiveness of an Immersive Virtual Environment (CAVE) for teaching pedestrian crossing to children with PDD-NOSen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationCyprus Ministry of Education and Cultureen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1109/ICALT.2015.85-
cut.common.academicyear2020-2021en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.project.grantnoVR CAVE-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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