Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/9202
DC FieldValueLanguage
dc.contributor.authorChristou, Chris-
dc.contributor.authorTzanavari, Aimilia-
dc.contributor.authorHerakleous, Kyriakos-
dc.contributor.authorPoullis, Charalambos-
dc.date.accessioned2017-01-23T12:45:44Z-
dc.date.available2017-01-23T12:45:44Z-
dc.date.issued2016-06-20-
dc.identifier.citation18th Mediterranean Electrotechnical Conference, 2016, Limassol, Cyprusen_US
dc.identifier.isbn978-150900057-9-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/9202-
dc.description.abstractWe compared two locomotion techniques in an immersive CAVE-like display in order to determine which one promotes better performance in a wayfinding task. One method, commonly found in computer games, allows participants to steer through the 3D scene according to their gaze direction while the other uncouples the gaze direction from the direction of travel. In both cases tracked physical head movements determined the gaze direction. In order to provide a realistic scenario for comparing these methods we devised a task in which participants had to navigate to various houses of a virtual village that was previously seen on a map. The 2D coordinates of paths taken by participants were recorded together with their success rates in finding the targets, and the time taken to reach their destination. Participants showed better results with the pointing method of motion control, reaching the targets faster and with fewer errors. Results are interpreted with respect to the benefits afforded by large field of view displays.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© 2016 IEEE.en_US
dc.subjectMotion controlen_US
dc.subjectWayfindingen_US
dc.subjectNavigationen_US
dc.subjectSteeringen_US
dc.subjectVirtual realityen_US
dc.titleNavigation in virtual reality: Comparison of gaze-directed and pointing motion controlen_US
dc.typeConference Papersen_US
dc.doi10.1109/MELCON.2016.7495413en_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationUniversity of Nicosiaen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.countryCyprusen_US
dc.subject.fieldEngineering and Technologyen_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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