Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/9155
DC FieldValueLanguage
dc.contributor.authorKyrlitsias, Christos-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.date.accessioned2017-01-19T12:26:26Z-
dc.date.available2017-01-19T12:26:26Z-
dc.date.issued2016-07-05-
dc.identifier.citation18th IEEE Virtual Reality Conference, 2016, Greenville, United Statesen_US
dc.identifier.isbn978-150900836-0-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/9155-
dc.description.abstractVirtual Reality is used in fields of cognitive sciences to study participants' reactions. In such cases, existence of other avatars in the virtual environment is a crucial factor. In this study we investigate whether agents have social influence on the participants by performing the Asch conformity experiment (1951) in an immersive virtual environment. Findings are demonstrating that participants' response times were affected by the judgments of agents existing in the virtual environment.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© 2016 IEEE.en_US
dc.subjectComputer Agentsen_US
dc.subjectSocial Influenceen_US
dc.subjectVirtual Realityen_US
dc.titleInfluence by others' opinions: Social pressure from agents in immersive virtual environmentsen_US
dc.typeConference Papersen_US
dc.doi10.1109/VR.2016.7504729en_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryArtsen_US
dc.countryCyprusen_US
dc.subject.fieldHumanitiesen_US
cut.common.academicyear2019-2020en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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IEEE-VR-2016-Poster.pdfPoster3.72 MBAdobe PDFView/Open
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