Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/671
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dc.contributor.advisorΠουλλής, Χαράλαμπος-
dc.contributor.authorΜατσεντίδου, Σκεύη-
dc.date.accessioned2014-03-20T10:44:43Z
dc.date.accessioned2015-11-30T09:58:51Z-
dc.date.available2014-03-20T10:44:43Z
dc.date.available2015-11-30T09:58:51Z-
dc.date.issued2013-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/671-
dc.description.abstractAutism is a complex developmental disorder characterized by severe impairment in social, communicative, cognitive and behavioural functioning. Several studies investigated the use of technology and Virtual Reality for social skills training for people with autism with promising and encouraging results (D. Strickland, 1997; Parsons S. & Cobb S., 2011). In addition, it has been demonstrated that Virtual Reality technologies can be used effectively by some people with autism, and that it has helped or could help them in the real world; (S. Parsons, A. Leonard, P. Mitchell, 2006; S. Parsons, P. Mitchell, 2002). The goal of this research is to design and develop an immersive visualization application in a VR CAVE environment for educating children with autism. The main goal of the project is to help children with autism learn and enhance their social skills and behaviours. Specifically, we will investigate whether a VR CAVE environment can be used in an effective way by children with mild autism, and whether children can benefit from that and apply the knowledge in their real life. The training will focus in real life situations which are difficult or impossible to explain to children with the known methods of treatment. Like an unsafe situation or a situation where the child must experience it, in order to learn how to act (e.g. crossing the road).en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.publisherΤμήμα Πολυμέσων και Γραφικών Τεχνών,Σχολή Καλών και Εφαρμοσμένων Τεχνών,Τεχνολογικό Πανεπιστήμιο Κύπρουen_US
dc.rightsΑπαγορεύεται η δημοσίευση ή αναπαραγωγή, ηλεκτρονική ή άλλη χωρίς τη γραπτή συγκατάθεση του δημιουργού και κάτοχου των πνευματικών δικαιωμάτων.en_US
dc.subjectVirtual Realityen_US
dc.subjectCave VRen_US
dc.titleTowards Effective Immersive Visualizations for the Training and Enhancement of Social Skills for Children with Autismen_US
dc.typeMSc Thesisen_US
dc.affiliationCyprus University of Technologyen_US
dc.dept.handle123456789/37en
dc.relation.deptDepartment of Multimedia and Graphic Artsen_US
dc.description.statusCompleteden_US
cut.common.academicyear2019-2020en_US
dc.relation.facultyFaculty of Fine and Applied Artsen_US
item.openairecristypehttp://purl.org/coar/resource_type/c_bdcc-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.openairetypemasterThesis-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Μεταπτυχιακές Εργασίες/ Master's thesis
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