Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/30915
DC FieldValueLanguage
dc.contributor.authorXylakis, Emmanouil-
dc.contributor.authorNajm, Ali-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorLiapis, Antonios-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2023-12-08T12:56:49Z-
dc.date.available2023-12-08T12:56:49Z-
dc.date.issued2023-01-01-
dc.identifier.citation41st Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2023, Graz, 20 - 22 September 2023en_US
dc.identifier.isbn9789491207341-
dc.identifier.issn26841843-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/30915-
dc.description.abstractWe propose an online methodology where moment-to-moment affect annotations are gathered while exploring and visually interacting with virtual environments. For this task we developed an application to support this methodology, targeting both a VR and a desktop experience, and conducted a study to evaluate these two media of display. Results show that in terms of usability, both experiences were perceived equally positive. Presence was rated significantly higher for the VR experience, while participant ratings indicated a tendency for medium distraction during the annotation process. Additionally, effects between the architectural design elements were identified with perceived pleasure. The strengths and limitations of the proposed approach are highlighted to ground further work in gathering affect data in immersive and interactive media within the context of architectural appraisal.en_US
dc.language.isoenen_US
dc.rights© Education and research in Computer Aided Architectural Design in Europeen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectAffective Computingen_US
dc.subjectArchitectural Designen_US
dc.subjectHuman Computer Interactionen_US
dc.subjectOnline Annotationen_US
dc.subjectPerceived Pleasureen_US
dc.subjectVirtual Realityen_US
dc.titleEliciting and Annotating Emotion in Virtual Spacesen_US
dc.typeConference Papersen_US
dc.collaborationUniversity of Maltaen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryMedia and Communicationsen_US
dc.countryCyprusen_US
dc.countryMaltaen_US
dc.subject.fieldSocial Sciencesen_US
dc.relation.conferenceProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europeen_US
dc.identifier.doi10.52842/conf.ecaade.2023.2.841en_US
dc.identifier.scopus2-s2.0-85171880941-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85171880941-
dc.relation.volume1en_US
cut.common.academicyear2022-2023en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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