Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/30889
DC FieldValueLanguage
dc.contributor.authorŠkola, Filip-
dc.contributor.authorBoskovic, Dusanka-
dc.contributor.authorRizvic, Selma-
dc.contributor.authorSkarlatos, Dimitrios-
dc.contributor.authorLiarokapis, Fotis-
dc.date.accessioned2023-11-30T08:53:09Z-
dc.date.available2023-11-30T08:53:09Z-
dc.date.issued2023-01-01-
dc.identifier.citationInternational Journal of Human-Computer Interaction, 2023en_US
dc.identifier.issn10447318-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/30889-
dc.description.abstractThis article examines the user experience and cognitive workload in digital storytelling through immersive virtual reality (VR). Specifically, it explores the relationship between various aspects of the user experience and their link to the cognitive workload. The investigation was conducted by means of a large-scale evaluation of an underwater archaeological VR experience that simulated diving into the reconstructions of a submerged ancient site combined with interactive 360° video storytelling. The evaluation included 125 participants from two different geographical locations. Results revealed a strong interdependence between all user experience scales, including presence, immersion, engagement, emotional response, state of flow, subjective judgment, and technological adoption of the VR equipment. Moreover, the sense of presence in VR was strongly related to the reported task performance. The article highlights the importance of understanding the user experience and cognitive workload when creating digital storytelling applications in immersive VR.en_US
dc.language.isoenen_US
dc.relation.ispartofInternational Journal of Human-Computer Interactionen_US
dc.rights© Taylor & Francis Groupen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectcognitive workloaden_US
dc.subjectcultural heritageen_US
dc.subjectdigital storytellingen_US
dc.subjectuser experienceen_US
dc.subjectVirtual realityen_US
dc.titleAssessing User Experience and Cognitive Workload in Virtual Reality Digital Storytellingen_US
dc.typeArticleen_US
dc.collaborationCYENS - Centre of Excellenceen_US
dc.collaborationUniversity of Sarajevoen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryCivil Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.countryBosnia and Herzegovinaen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1080/10447318.2023.2247846en_US
dc.identifier.scopus2-s2.0-85168915887-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85168915887-
cut.common.academicyear2022-2023en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.journal.journalissn1532-7590-
crisitem.journal.publisherTaylor & Francis-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0002-2732-4780-
crisitem.author.orcid0000-0003-3617-2261-
crisitem.author.parentorgFaculty of Engineering and Technology-
crisitem.author.parentorgFaculty of Engineering and Technology-
Appears in Collections:Άρθρα/Articles
CORE Recommender
Show simple item record

Page view(s)

107
Last Week
7
Last month
16
checked on May 11, 2024

Google ScholarTM

Check

Altmetric


This item is licensed under a Creative Commons License Creative Commons