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dc.contributor.authorAng, Chee Siang-
dc.contributor.authorZaphiris, Panayiotis-
dc.date.accessioned2012-05-10T07:18:25Zen
dc.date.accessioned2013-05-16T14:08:36Z-
dc.date.accessioned2015-12-02T12:31:15Z-
dc.date.available2012-05-10T07:18:25Zen
dc.date.available2013-05-16T14:08:36Z-
dc.date.available2015-12-02T12:31:15Z-
dc.date.issued2006-
dc.identifier.citationUser-Centered Computer Aided Language Learning, 2006, pp. 1-21.en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/3017-
dc.description.abstractThis chapter attempts to examine computer game theories ludology and narratology that explain computer games as play activities and storytelling media. Founded on this theoretical explanation, a game model that incorporates gameplay and narratives is presented. From the model, two aspects of learning in game environment are identified: gameplay-oriented and narrative-oriented. It is believed that playing computer games involves at least one of these types of learning, thus this games nature can be utilized in designing engaging educational software. In addition, based on Malones theoretical framework on motivational heuristics, it is found out that there are two methods of applying computer games in language learning: extrinsic and intrinsic, depending on the integration of game designs and learning materials. Then, two cases of language learning games are scrutinized using the game model in order to demonstrate the use of computer games in language learning.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.subjectCase Studyen_US
dc.subjectComputer-Assisted Educationen_US
dc.subjectComputer Gamesen_US
dc.subjectEducational Multimediaen_US
dc.subjectEducational Technologyen_US
dc.subjectElectronic Learningen_US
dc.subjectExploratory Studyen_US
dc.subjectInteractive Technologyen_US
dc.subjectInterfaceen_US
dc.subjectLanguage Learningen_US
dc.subjectLudologyen_US
dc.subjectMultimedia Applicationen_US
dc.subjectNarratologyen_US
dc.subjectTechnology Mediated Learningen_US
dc.titleDeveloping enjoyable second language learning software tools: A computer game paradigmen_US
dc.typeBook Chapteren_US
dc.collaborationCity University Londonen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryUnited Kingdomen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.4018/978-1-59140-750-8.ch001en_US
dc.dept.handle123456789/54en
cut.common.academicyearemptyen_US
item.openairecristypehttp://purl.org/coar/resource_type/c_3248-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.openairetypebookPart-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Εμφανίζεται στις συλλογές:Κεφάλαια βιβλίων/Book chapters
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