Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/29319
DC FieldValueLanguage
dc.contributor.authorAnastasiadou, Zoe-
dc.contributor.authorLanitis, Andreas-
dc.date.accessioned2023-06-14T14:21:04Z-
dc.date.available2023-06-14T14:21:04Z-
dc.date.issued2021-07-18-
dc.identifier.citation14th International Conference on Advances in Computer-Human Interactions (ACHI), 2021, Nice, France, pp.77-82en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/29319-
dc.description.abstractEmerging technologies in the form of Virtual (VR) and Augmented Reality (AR) can play an important role in improving the lives of the elderly and as such efforts in designing elderly-friendly applications are of paramount importance. However, despite the importance of this topic, issues related to the attitudes of elder users towards new technologies are not thoroughly investigated in the literature. With our work, we aim to analyze issues related to the willingness of older people to use emerging technologies, determine the difficulties faced, and define design requirements that will make emerging technologies more accessible to elder users. Our investigation involves a three-stage hierarchical structure where in each step the participants are exposed to more technologically intensive interaction styles. Our study revealed, that elder people are willing to use advanced technologies in the form of Augmented and Virtual Reality provided that the issues of useful functionality, usability, and neat design are met. The results of this study are important for designers and developers of VR/AR applications for the elderly, who need to address the issues indicated by the target group, to allow them to regularly use such applications in their everyday life.en_US
dc.language.isoenen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/-
dc.subjectVirtual Realityen_US
dc.subjectAugmented Realityen_US
dc.subjectElderlyen_US
dc.subjectInterface Designen_US
dc.titleAssessing the Willingness of Elder Users in Using Virtual and Augmented Reality Technologiesen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.subject.categoryArtsen_US
dc.subject.categoryDesignen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.relation.conference14th International Conference on Advances in Computer-Human Interactions (ACHI)en_US
cut.common.academicyear2021-2022en_US
dc.identifier.externalLV7ud3IAAAAJ:4MWp96NkSFoCen
dc.identifier.spage77en_US
dc.identifier.epage82en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-6841-8065-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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