Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/2912
DC FieldValueLanguage
dc.contributor.authorAnagnostopoulos, Vasilios-
dc.contributor.authorLalos, Constantinos-
dc.contributor.authorChatzis, Sotirios P.-
dc.contributor.otherΧατζής, Σωτήριος Π.-
dc.date.accessioned2013-02-20T13:36:27Zen
dc.date.accessioned2013-05-17T05:34:06Z-
dc.date.accessioned2015-12-02T12:26:30Z-
dc.date.available2013-02-20T13:36:27Zen
dc.date.available2013-05-17T05:34:06Z-
dc.date.available2015-12-02T12:26:30Z-
dc.date.issued2006-
dc.identifier.citationAXMEDIS '06. Second international conference on automated production of cross media content for multi-channel distribution, 2006, Pages 283-290en_US
dc.identifier.isbn0-7695-2625-X-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/2912-
dc.description.abstractThe POLYMNIA project aims to develop an intelligent cross-media platform for personalised leisure and entertainment in thematic parks or venues. The system allows the visitors to be the real protagonist in the venue. Towards this goal, POLYMNIA platform is equipped with innovative imaging technologies for real time detection, localisation and tracking of i human contenu, i.e., the human visitor within the recoding being made in real-time by the system. No constraints are imposed on the variation of the environment. New, content-based media representation and organisation schemes will be developed to provide scalable, efficient and user-oriented description of the i human contenu, enabling efficient retrieval, access, and delivery across heterogeneous media platforms. In addition, adaptive mechanisms are employed to update the system response to the current usersi information needs and preferencesen_US
dc.language.isoenen_US
dc.rights© 2006 IEEEen_US
dc.subjectComputing & Processing (Hardware/Software)en_US
dc.subjectMotion picturesen_US
dc.subjectExpert systems (Computer science)en_US
dc.subjectContent-based image retrievalen_US
dc.titleA cross media platform for personalized leisure & entertainment: the POLYMNIA approachen_US
dc.typeBook Chapteren_US
dc.collaborationNational Technical University Of Athensen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.countryGreeceen_US
dc.subject.fieldEngineering and Technologyen_US
dc.identifier.doi10.1109/AXMEDIS.2006.3en_US
dc.dept.handle123456789/54en
cut.common.academicyear2006-2007en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_3248-
item.openairetypebookPart-
item.languageiso639-1en-
crisitem.author.deptDepartment of Electrical Engineering, Computer Engineering and Informatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0002-4956-4013-
crisitem.author.parentorgFaculty of Engineering and Technology-
Appears in Collections:Κεφάλαια βιβλίων/Book chapters
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