Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/28893
DC FieldValueLanguage
dc.contributor.authorNajm, Ali-
dc.contributor.authorHadjipanayi, Christos-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorBanakou, Domna-
dc.contributor.authorMcGlone, Francis-
dc.contributor.authorFairhurst, Merle-
dc.date.accessioned2023-03-28T11:46:14Z-
dc.date.available2023-03-28T11:46:14Z-
dc.date.issued2022-01-01-
dc.identifier.citationInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 2022, 4-7 Octoberen_US
dc.identifier.isbn9781665470162-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/28893-
dc.description.abstractThe 'Virtual Touch Toolkit' is the exergame bundle of a newly developed smartphone application for mental health. The primary aim of the exercises is to promote self-discovery by focusing on social, affective touch. The necessity of acknowledging the undervalued properties of affective touch in this day and age is more important than ever as a global pandemic is provoking societal changes that are predicted to be detrimental to our mutual need for affective touch. The toolkit comprises multiple features and sets of exercises, which are designed to stimulate the user's oxytocinergic and reward systems while offering educational insights on affective touch.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© IEEEen_US
dc.subjectcomputer gamesen_US
dc.subjectdiseasesen_US
dc.subjecteducational aidsen_US
dc.subjectmobile computingen_US
dc.subjectsmart phonesen_US
dc.subjectUser interfacesen_US
dc.subjectvirtual realityen_US
dc.titleThe Virtual Touch Toolkit: An Interactive Media Mobile Application for Promoting Well-Being through Affective and Social Touchen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.subject.categoryHealth Sciencesen_US
dc.subject.categoryPsychologyen_US
dc.subject.categorySociologyen_US
dc.subject.categoryDesignen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.countrySpainen_US
dc.countryUnited Kingdomen_US
dc.countryGermanyen_US
dc.subject.fieldEngineering and Technologyen_US
dc.subject.fieldMedical and Health Sciencesen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)en_US
dc.identifier.doi10.1109/IMET54801.2022.9929934en_US
dc.identifier.scopus2-s2.0-85142528046-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85142528046-
cut.common.academicyear2021-2022en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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