Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/28892
DC FieldValueLanguage
dc.contributor.authorChristofi, Maria-
dc.contributor.authorHadjipanayi, Christos-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.date.accessioned2023-03-28T11:42:12Z-
dc.date.available2023-03-28T11:42:12Z-
dc.date.issued2022-01-01-
dc.identifier.citationInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 2022, 4-7 Octoberen_US
dc.identifier.isbn9781665470162-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/28892-
dc.description.abstractThis review focuses on the use of storytelling in immersive Virtual Reality (VR) for studying empathy and seeks to examine the areas in which storytelling has been integrated in the selected manuscripts and how effective these interventions were. Findings indicate the rise of research in this area in the last decade. The most dominant narrative themes for inducing empathy were found to be narratives regarding mental and physical abuse victims, minorities and immigrants and people with a health syndrome, disease or disorder. Regarding the effect on empathy in comparison studies with other narrative methods, the VR method did not show a significant advantage over the other narrative methods. In the studies where only a VR method was used, the results were shown to be more promising. Moreover, this review also highlights the use of embodiment and perspective-taking, and the ways interaction was integrated in the studies.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© IEEEen_US
dc.titleThe Use of Storytelling in Virtual Reality for Studying Empathy: A Reviewen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.subject.categorySociologyen_US
dc.subject.categoryDesignen_US
dc.countryCyprusen_US
dc.subject.fieldEngineering and Technologyen_US
dc.subject.fieldSocial Sciencesen_US
dc.subject.fieldHumanitiesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)en_US
dc.identifier.doi10.1109/IMET54801.2022.9929546en_US
dc.identifier.scopus2-s2.0-85142500091-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85142500091-
cut.common.academicyear2021-2022en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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