Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/28891
DC FieldValueLanguage
dc.contributor.authorNajm, Ali-
dc.contributor.authorChristofi, Maria-
dc.contributor.authorHadjipanayi, Christos-
dc.contributor.authorKyrlitsias, Christos-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.date.accessioned2023-03-28T11:28:57Z-
dc.date.available2023-03-28T11:28:57Z-
dc.date.issued2022-01-01-
dc.identifier.citationComputer Science Research Notes, 2022, vol. 3201, iss. 2022, pp. 56-65en_US
dc.identifier.issn24644617-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/28891-
dc.description.abstractDigital Games are nowadays used for several purposes beyond entertainment. Such purposes include but are not limited to education, promoting cultural heritage, and improving well-being aspects. A rich body of literature presents experimental studies, investigating whether a serious game achieves its aim. However, most of such papers often omit to provide adequate information on the development process followed, game mechanisms and techniques used, making the reproducibility of the game as such, by other researchers, difficult. This results in a lack of knowledge transfer between researchers, who usually must develop applications under investigation by themselves when at the same time industrial gaming companies rarely publicize the technical insights of their work. This paper aims to contribute towards filling this knowledge gap within the scientific community, using as a case study an online, multiplayer, escape room game, which aims to improve social interaction through edutainment. The full process of its development with details for the various components that the game comprises are presented. We are expanding on the functionality of the game and the optimization of the 3D environment and the assets, among other aspects. Results of white and black-box testings taking place at the end of each development cycle showed that the integration of the various components described within the paper led to a robust game.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofComputer Science Research Notesen_US
dc.subjectSerious Gamesen_US
dc.subjectIterative Developmenten_US
dc.subjectEdutainmenten_US
dc.subjectMultiplayeren_US
dc.subjectOnlineen_US
dc.subjectSocial Interactionen_US
dc.titleThe Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through Edutainmenten_US
dc.typeArticleen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.subject.categoryEducational Sciencesen_US
dc.subject.categoryMedia and Communicationsen_US
dc.subject.categoryOther Humanitiesen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.subject.fieldEngineering and Technologyen_US
dc.subject.fieldSocial Sciencesen_US
dc.subject.fieldHumanitiesen_US
dc.publicationPeer Revieweden_US
dc.relation.conference31st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2023en_US
dc.identifier.doi10.24132/CSRN.3201.8en_US
dc.identifier.scopus2-s2.0-85139827610-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85139827610-
dc.relation.issue2022en_US
dc.relation.volume3201en_US
cut.common.academicyear2022-2023en_US
dc.identifier.spage56en_US
dc.identifier.epage65en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypearticle-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Άρθρα/Articles
Files in This Item:
File SizeFormat
A67-full.pdf5.02 MBAdobe PDFView/Open
CORE Recommender
Show simple item record

Page view(s)

136
Last Week
0
Last month
13
checked on May 13, 2024

Download(s) 50

33
checked on May 13, 2024

Google ScholarTM

Check

Altmetric


Items in KTISIS are protected by copyright, with all rights reserved, unless otherwise indicated.