Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/26206
DC FieldValueLanguage
dc.contributor.authorStavroulia, Kalliopi Evangelia-
dc.contributor.authorChristofi, Maria-
dc.contributor.authorZarraonandia, Telmo-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorLanitis, Andreas-
dc.date.accessioned2022-03-17T12:44:51Z-
dc.date.available2022-03-17T12:44:51Z-
dc.date.issued2019-
dc.identifier.citationLearning in a Digital World, pp. 195-211en_US
dc.identifier.isbn978-981-13-8264-2-
dc.identifier.isbn978-981-13-8265-9-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/26206-
dc.description.abstractVR technologies are gaining momentum in the field of education and particularly in the use of Virtual Reality (VR)-based learning. Within Virtual Reality Environments (VREs) realistic world situations are simulated, facilitating the transfer of the knowledge and skills gained within the virtual world to the real one. In this chapter, we provide a review of several advantages of using VR technology in education and training. In addition, we examine different challenges and potential problems that need to be considered in order to successfully integrate VR in training activities. We also exemplify the promising prospect of this technology in education by describing two novel VR applications. The first one aims to support educators in improving their teaching practice. Using VR technology, the teacher is given the opportunity to experience the student’s point of view during a classic room and cultivate their empathy skills. The second one aims to support teachers in creating VR serious games by lowering the difficulty of developing this type of educational artefact through intuitive interaction and eliminating the need for learning new design language.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Springeren_US
dc.subjectVirtual realityen_US
dc.subjectEducationen_US
dc.subjectLearningen_US
dc.subjectTrainingen_US
dc.titleVirtual Reality Environments (VREs) for Training and Learningen_US
dc.typeBook Chapteren_US
dc.collaborationCyprus University of Technologyen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.countrySpainen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1007/978-981-13-8265-9_10en_US
cut.common.academicyear2019-2020en_US
dc.identifier.spage195en_US
dc.identifier.epage211en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_3248-
item.openairetypebookPart-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.orcid0000-0001-6841-8065-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Κεφάλαια βιβλίων/Book chapters
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