Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/24254
DC FieldValueLanguage
dc.contributor.authorGeorgiou, Yiannis-
dc.contributor.authorTsivitanidou, Olia-
dc.contributor.authorIoannou, Andri-
dc.date.accessioned2022-02-16T17:07:58Z-
dc.date.available2022-02-16T17:07:58Z-
dc.date.issued2021-12-01-
dc.identifier.citationEducational Technology Research and Development, 2021, vol. 69, pp. 3051-3080en_US
dc.identifier.issn10421629-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/24254-
dc.description.abstractImmersive Virtual Reality (VR) simulations are argued to support students’ learning of complex scientific phenomena via the use of realistic graphics and interactions that students can hardly experience in everyday life. However, the integration of immersive VR simulations in science classrooms introduces new challenges, whilst there is a lack of learning designs to inform practice. As part of this study, we firstly present a learning experience (LX) design seeking to introduce an immersive VR simulation in Physics classrooms to support high-school students’ understanding of the Special Theory of Relativity. Then, we present an empirical investigation on the enactment and evaluation of the proposed LX design, with 109 high-school students (10–11th graders). A mixed-method approach was adopted to evaluate students’ conceptual learning gains along with their perceptions of the learning experience, encompassing the immersive VR simulation and the inquiry-based learning process adopted. We reflect on our LX design aimed at the integration of an immersive VR simulation in an inquiry-based learning environment and we highlight questions for further research.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationThe Interactive Media, Education and Edutainment MRG (EdMedia)en_US
dc.relation.ispartofEducational Technology Research and Developmenten_US
dc.rights© Association for Educational Communications and Technology.en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectImmersive virtual reality (VR)en_US
dc.subjectLearning environmentsen_US
dc.subjectInquiry-based learningen_US
dc.subjectTechnology-enhanced learningen_US
dc.subjectPhysics educationen_US
dc.subjectLearning experience (LX) designen_US
dc.titleLearning experience design with immersive virtual reality in physics educationen_US
dc.typeArticleen_US
dc.collaborationCYENS - Centre of Excellenceen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1007/s11423-021-10055-yen_US
dc.identifier.scopus2-s2.0-85118432608-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85118432608-
dc.relation.volume69en_US
cut.common.academicyear2020-2021en_US
dc.identifier.spage3051en_US
dc.identifier.epage3080en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.openairetypearticle-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-2850-8848-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgFaculty of Communication and Media Studies-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.journal.journalissn1556-6501-
crisitem.journal.publisherSpringer Nature-
crisitem.project.grantnoEdMedia-
Appears in Collections:Άρθρα/Articles
CORE Recommender
Show simple item record

SCOPUSTM   
Citations 20

21
checked on Mar 14, 2024

WEB OF SCIENCETM
Citations

6
Last Week
0
Last month
1
checked on Oct 29, 2023

Page view(s) 20

232
Last Week
1
Last month
10
checked on May 21, 2024

Google ScholarTM

Check

Altmetric


This item is licensed under a Creative Commons License Creative Commons