Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/22994
DC FieldValueLanguage
dc.contributor.authorKonečný, Roman-
dc.contributor.authorLiarokapis, Fotis-
dc.date.accessioned2021-09-08T07:42:11Z-
dc.date.available2021-09-08T07:42:11Z-
dc.date.issued2021-07-
dc.identifier.citation3rd International Conference on HCI in Games, 2021, 24 - 29 Julyen_US
dc.identifier.isbn978-3-030-77277-2-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/22994-
dc.description.abstractForesthlon is an adaptation of the well known Biathlon game where the player has to move in a forest as well as shoot at the target in order to win the game. A two-dimensional hybrid BCI game was designed and implemented in order to provide a new and exciting experience for the player without ruining gameplay. The main goal of the game is to run and hit all the targets as quickly as possible as the main indicator of how successful the attempt is the time the player was able to finish the game. A user study was performed with 30 participants to examine gender differences in terms of user-experience, cognitive workload, and performance. Results indicate that male participants performed slightly better than females, although there are no significant differences.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Springer Natureen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectBrain-Computer Interactionen_US
dc.subjectHybrid gamesen_US
dc.subjectUser studiesen_US
dc.titleForesthlon: Investigating Gender Experience Through a Hybrid BCI Gameen_US
dc.typeConference Papersen_US
dc.collaborationMasaryk Universityen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCzech Republicen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on HCI in Gamesen_US
dc.identifier.doi10.1007/978-3-030-77277-2_5en_US
dc.identifier.scopus2-s2.0-85112164582-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85112164582-
cut.common.academicyear2020-2021en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0003-3617-2261-
crisitem.author.parentorgFaculty of Engineering and Technology-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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