Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/22856
DC FieldValueLanguage
dc.contributor.authorŠkola, Filip-
dc.contributor.authorLiarokapis, Fotis-
dc.date.accessioned2021-08-24T06:59:36Z-
dc.date.available2021-08-24T06:59:36Z-
dc.date.issued2021-
dc.identifier.citationInternational Journal of Human–Computer Interaction, 2021, vol. 37, no. 12, pp. 1116-1129en_US
dc.identifier.issn15327590-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/22856-
dc.description.abstractThe sense of embodiment in virtual reality is a strong case of body ownership illusion, effectively allowing humans to experience the ownership of a modified, or a completely different body. Virtual embodiment has captured the attention of researchers in various fields, with applications far beyond computer science. Despite the promising applications, little is known about the neural mechanisms behind full-body virtual embodiment. This study investigates the influence of anodal transcranial direct current stimulation of the brain area linked to processing of the bodily self (right temporoparietal junction) to the subjective strength of virtual embodiment and its main constituents, using within-subject experimental design with sham-controlled stimulation. Virtual embodiment was studied using questionnaires, accompanied by brain signals gathered using EEG. Our results suggest that stimulation did not affect the sense of ownership toward the virtual avatar. Borderline strengthening of the perceived sense of agency toward the avatar’s actions was found in the sessions with stimulation.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofInternational Journal of Human-Computer Interactionen_US
dc.rights© Taylor & Francisen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual embodimenten_US
dc.subjectAnodal transcranialen_US
dc.titleStudy of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imagingen_US
dc.typeArticleen_US
dc.collaborationMasaryk Universityen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryCzech Republicen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1080/10447318.2020.1870827en_US
dc.identifier.scopus2-s2.0-85100268975-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85100268975-
dc.relation.issue12en_US
dc.relation.volume37en_US
cut.common.academicyear2020-2021en_US
dc.identifier.spage1116en_US
dc.identifier.epage1129en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.journal.journalissn1532-7590-
crisitem.journal.publisherTaylor & Francis-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0003-3617-2261-
crisitem.author.parentorgFaculty of Engineering and Technology-
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