Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/2166
DC FieldValueLanguage
dc.contributor.authorPoullis, Charalambos-
dc.contributor.authorYou, Suya-
dc.date.accessioned2013-02-15T14:25:31Zen
dc.date.accessioned2013-05-16T06:25:31Z-
dc.date.accessioned2015-12-02T09:17:19Z-
dc.date.available2013-02-15T14:25:31Zen
dc.date.available2013-05-16T06:25:31Z-
dc.date.available2015-12-02T09:17:19Z-
dc.date.issued2009-07-
dc.identifier.citationTransactions on Visualization and Computer Graphics, 2009, vol. 15, no. 4, pp. 654-669en_US
dc.identifier.issn19410506-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/2166-
dc.description.abstractThe rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require and employ detailed models of operations areas for training, simulations of different scenarios, planning for natural or man-made events, monitoring, surveillance, games, and films. A realistic representation of the large-scale environments is therefore imperative for the success of such applications since it increases the immersive experience of its users and helps reduce the difference between physical and virtual reality. However, the task of creating such large-scale virtual environments still remains a time-consuming and manual work. In this work, we propose a novel method for the rapid reconstruction of photorealistic large-scale virtual environments. First, a novel, extendible, parameterized geometric primitive is presented for the automatic building identification and reconstruction of building structures. In addition, buildings with complex roofs containing complex linear and nonlinear surfaces are reconstructed interactively using a linear polygonal and a nonlinear primitive, respectively. Second, we present a rendering pipeline for the composition of photorealistic textures, which unlike existing techniques, can recover missing or occluded texture information by integrating multiple information captured from different optical sensors (ground, aerial, and satellite).en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofTransactions on Visualization and Computer Graphicsen_US
dc.rights© IEEE.en_US
dc.subjectLarge-scale modelingen_US
dc.subjectPhotorealistic modelen_US
dc.subjectRrapid reconstructionen_US
dc.titlePhotorealistic large-scale urban city model reconstructionen_US
dc.typeArticleen_US
dc.affiliationUniversity of Southern Californiaen
dc.collaborationUniversity of Southern Californiaen_US
dc.subject.categoryCivil Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryUnited Statesen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1109/TVCG.2008.189en_US
dc.dept.handle123456789/54en
dc.relation.issue4en_US
dc.relation.volume15en_US
cut.common.academicyear2008-2009en_US
dc.identifier.spage654en_US
dc.identifier.epage669en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.journal.journalissn1941-0506-
crisitem.journal.publisherIEEE-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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