Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/19406
DC FieldValueLanguage
dc.contributor.authorPolydorou, Doros-
dc.contributor.authorBen-Tal, Oded-
dc.contributor.authorDamsma, Atser-
dc.contributor.authorSchlichting, Nadine-
dc.date.accessioned2020-11-17T05:57:38Z-
dc.date.available2020-11-17T05:57:38Z-
dc.date.issued2020-07-10-
dc.identifier.citation22nd International Conference on Human-Computer Interaction, 19-24 July 2020, Copenhagen, Denmarken_US
dc.identifier.isbn978-3-030-49065-2-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19406-
dc.description.abstractTime Machine is an immersive Virtual Reality installation that explains – in simple terms – the Striatal Beat Frequency (SBF) model of time perception. The installation was created as a collaboration between neuroscientists within the field of time perception along with a team of digital designers and audio composers/engineers. This paper outlines the process, as well as the lessons learned, while designing the virtual reality experience that aims to simplify a complex idea to a novice audience. The authors describe in detail the process of creating the world, the user experience mechanics and the methods of placing information in the virtual place in order to enhance the learning experience. The work was showcased at the 4th International Conference on Time Perspective, where the authors collected feedback from the audience. The paper concludes with a reflection on the work and some suggestions for the next iteration of the project.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Springer Natureen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectImmersionen_US
dc.subjectInstallationen_US
dc.subjectTime perceptionen_US
dc.subjectVirtual Realityen_US
dc.titleVr: Time machineen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationKingston Universityen_US
dc.collaborationUniversity of Groningenen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.countryUnited Kingdomen_US
dc.countryNetherlandsen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Human-Computer Interactionen_US
dc.identifier.doi10.1007/978-3-030-49065-2_21en_US
cut.common.academicyear2019-2020en_US
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-2928-7079-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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