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Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorShehade, Maria-
dc.contributor.authorStylianou-Lambert, Theopisti-
dc.date.accessioned2020-10-20T06:00:47Z-
dc.date.available2020-10-20T06:00:47Z-
dc.date.issued2020-06-01-
dc.identifier.citationApplied Sciences (Switzerland), 2020, vol. 10, iss. 11, article no. 4031en_US
dc.identifier.issn20763417-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19204-
dc.description.abstract© 2020 by the authors. The past few years have seen an increase in the use of virtual reality (VR) in museum environments in an attempt for museums to embrace technological innovations and adapt to the challenges of the digital era. While there are studies that examine the advantages ofVRin museums and visitors' experiences with it, there are no studies examining the experiences of museum professionals who are responsible for a museum's objects and narratives. The aim of this paper is to explore the practices, experiences, and perceptions of museum professionals on the use of VR technology in museums, their perceived advantages and challenges of such technologies, and their vision for the future of technology in museums. The paper provides an in-depth analysis of interviews with museum professionals from a number of countries around the world who worked with particular VR projects in their own institutions. The ultimate aim is to offer a more critical and holistic examination and assessment of the use of VR in museums and provide suggestions for designing and developing VR projects in the future.en_US
dc.description.sponsorshipThis research is part of the project that has received funding from the European Union's Horizon 2020 research and innovation program under grant agreement No. 739578 (RISE-Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programs, Coordination and Development. The authors would like to thank all the museum professionals that participated in this research for their time, collaboration and valuable insights they provided. Without their contribution this research would not have been possible. We would also like to thank the editors and the anonymous reviewers for their constructive comments and suggestions and for the time they invested in reviewing our paper.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofApplied Sciences (Switzerland)en_US
dc.rightsOpen Accessen_US
dc.subjectAdvantagesen_US
dc.subjectChallengesen_US
dc.subjectCultural heritageen_US
dc.subjectMuseum professionalsen_US
dc.subjectMuseumsen_US
dc.subjectPerceptionsen_US
dc.subjectSuggestionsen_US
dc.subjectVirtual realityen_US
dc.subjectVR usesen_US
dc.titleVirtual reality in museums: Exploring the experiences of museum professionalsen_US
dc.typeArticleen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryArtsen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.subject.fieldHumanitiesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.3390/app10114031en_US
dc.identifier.scopus2-s2.0-85087024186en
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85087024186en
dc.contributor.orcid#NODATA#en
dc.contributor.orcid#NODATA#en
dc.relation.issue11en_US
dc.relation.volume10en_US
cut.common.academicyear2020-2021en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextWith Fulltext-
item.openairetypearticle-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-3494-8433-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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