Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/19167
DC FieldValueLanguage
dc.contributor.authorRizvic, Selma-
dc.contributor.authorBoskovic, Dusanka-
dc.contributor.authorOkanovic, Vensada-
dc.contributor.authorSljivo, Sanda-
dc.contributor.authorZukic, Merima-
dc.date.accessioned2020-10-15T11:54:10Z-
dc.date.available2020-10-15T11:54:10Z-
dc.date.issued2019-01-20-
dc.identifier.citationJournal of Computers in Education, 2019 vol. 6, pp.143–166en_US
dc.identifier.issn21979995-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19167-
dc.description.abstractInteractive digital storytelling is becoming a popular choice for information presentation in many fields. Its application spans from the media industry and business information visualization, through digital cultural heritage, serious games, education, to contemporary theater and visual arts. The benefits of this form of multimedia presentation in education are generally recognized, and several studies which explore and support the opinion have been conducted. In addition to discussing the benefits, we wanted to address the challenges of introducing interactive digital storytelling and serious games in the classroom. The challenge of the inherent ambiguity of edutainment, due to opposing features of education and entertainment, is augmented with different viewpoints of multidisciplinary team members. We specifically address the opposing views on artistic liberty, at one side, and technical constraints and historical facts, on the other. In this paper, we present the first findings related to these questions and hope to initiate further discussions in this area.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationAdvanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritageen_US
dc.relation.ispartofJournal of Computers in Educationen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleInteractive digital storytelling: bringing cultural heritage in a classroomen_US
dc.typeArticleen_US
dc.collaborationUniversity of Sarajevoen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.journalsHybrid Open Accessen_US
dc.countryBosnia and Herzegovinaen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1007/s40692-018-0128-7en_US
dc.relation.volume6en_US
cut.common.academicyear2019-2020en_US
dc.identifier.spage143en_US
dc.identifier.epage166en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.project.grantnoH2020 RIA CULT-COOP-08-2016-
crisitem.project.fundingProgramH2020-
crisitem.project.openAireinfo:eu-repo/grantAgreement/EC/H2020/727153-
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