Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/19130
DC FieldValueLanguage
dc.contributor.authorTimotheou, Stella-
dc.contributor.authorIoannou, Andri-
dc.date.accessioned2020-10-12T07:30:21Z-
dc.date.available2020-10-12T07:30:21Z-
dc.date.issued2019-08-25-
dc.identifier.citation17th IFIP TC13 International Conference on Human-Computer Interaction, 2019, 2-6 September, Paphos, Cyprusen_US
dc.identifier.isbn978-303029383-3-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19130-
dc.description.abstractAlthough a few researchers have recently focused on the value of making, tinkering, coding, and play in learning, a synthesis of this work is currently missing, creating an unclear path for future research in this area. Computational-making-enhanced activities, framed as activities promoting making, tinkering, coding and play in the learning process, have gained a lot of attention during the last decade. This study provides a review of the existing research in this area, published in academic journals, from 2009 to 2018. We examine learning gains linked to learners’ participation in computational making-enhanced activities in formal and non-formal education settings. We further overview the research methods, the educational level, and the context of the published studies. The review of selected studies has shown that most of the research has been conducted in non-formal and informal education settings, however a shift to formal education has appeared since 2016. Most studies have focused on programming and computer science with middle-school learners. Immediate action is needed to inform the design of computational-making-enhanced activities directly linked to curriculum goals. Given the lack of synthesis of work on computational-making, the review can have considerable value for researchers and practitioners in the field.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© International Federation for Information Processingen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectCodingen_US
dc.subjectComputational makingen_US
dc.subjectPlayen_US
dc.subjectTechnology-enhanced learningen_US
dc.subjectTinkeringen_US
dc.titleOn making, tinkering, coding and play for learning: A review of current researchen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Human-Computer Interactionen_US
dc.identifier.doi10.1007/978-3-030-29384-0_14en_US
cut.common.academicyear2018-2019en_US
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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