Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/18703
DC FieldValueLanguage
dc.contributor.authorKyriakaki, Georgia-
dc.contributor.authorDoulamis, Anastasios-
dc.contributor.authorDoulamis, Nikolaos D.-
dc.contributor.authorIoannides, Marinos-
dc.contributor.authorMakantasis, Konstantinos-
dc.contributor.authorProtopapadakis, Eftichios-
dc.contributor.authorHadjiprocopis, Andreas-
dc.contributor.authorWenzel, Konrad-
dc.contributor.authorFritsch, Dieter-
dc.contributor.authorKlein, Michael-
dc.contributor.authorWeinlinger, Guenther-
dc.date.accessioned2020-08-21T10:44:43Z-
dc.date.available2020-08-21T10:44:43Z-
dc.date.issued2014-06-01-
dc.identifier.citationInternational Journal of Heritage in the Digital Era, 2014, vol. 3, no.2en_US
dc.identifier.issn20474989-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/18703-
dc.description.abstractThe number of digital images that are available online today has reached unprecedented levels. Recent statistics showed that by the end of 2013 there were over 250 billion photographs stored in just one of the major social media sites, with a daily average upload of 300 million photos. These photos, apart from documenting personal lives, often relate to experiences in well-known places of cultural interest, throughout several periods of time. Thus from the viewpoint of Cultural Heritage professionals, they constitute valuable and freely available digital cultural content. Advances in the fields of Photogrammetry and Computer Vision have led to significant breakthroughs such as the Structure from Motion algorithm which creates 3D models of objects using their 2D photographs. The existence of powerful and affordable computational machinery enables the reconstruction not only of single structures such as artefacts, but also of entire cities. This paper presents an overview of our methodology for producing cost-effective 4D – i.e. in space and time – models of Cultural Heritage structures such as monuments and artefacts from 2D data (pictures, video) and semantic information, freely available ‘in the wild’, i.e. in Internet repositories and social media. State-of-the-art methods from Computer Vision, Photogrammetry, 3D Reconstruction and Semantic representation are incorporated in an innovative workflow with the main goal to enable historians, architects, archaeologists, urban planners and other cultural heritage professionals to reconstruct cost-effective views of historical structures out of the billions of free images floating around the web and subsequently interact with those reconstructions.en_US
dc.language.isoenen_US
dc.relation.ispartofInternational Journal of Heritage in the Digital Eraen_US
dc.rightsSageen_US
dc.subject3D Reconstructionen_US
dc.subjectPhotogrammetryen_US
dc.subjectSemantic representationen_US
dc.title4D Reconstruction of Tangible Cultural Heritage Objects from Web-Retrieved Imagesen_US
dc.typeArticleen_US
dc.collaborationTechnical University of Creteen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationUniversity of Stuttgarten_US
dc.collaboration7reasons Medien GmbHen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.countryGreeceen_US
dc.countryGermanyen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1260/2047-4970.3.2.431en_US
dc.relation.issue2en_US
dc.relation.volume3en_US
cut.common.academicyear2014-2015en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.author.deptDepartment of Electrical Engineering, Computer Engineering and Informatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0002-7537-9102-
crisitem.author.parentorgFaculty of Engineering and Technology-
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