Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/12645
DC FieldValueLanguage
dc.contributor.authorMichael, Nicholas-
dc.contributor.authorDrakou, Maria-
dc.contributor.authorLanitis, Andreas-
dc.date.accessioned2018-08-09T11:39:20Z-
dc.date.available2018-08-09T11:39:20Z-
dc.date.issued2017-06-
dc.identifier.citationMultimedia Tools and Applications, 2017, vol. 76, no. 12, pp. 14169-14195en_US
dc.identifier.issn13807501-
dc.description.abstractAccording to a number of studies, the use of personalized avatars in virtual environments can enhance the immersion experience of users and the effectiveness of communication between different players. The benefits of using personalized avatars in conjunction with recent technological developments in Virtual Reality (VR) prompted an increasing demand for low-cost systems that are capable of fast and easy generation of personal avatars for use in VR applications. In this paper we present a novel model-based technique that is capable of generating personalized full-body 3D avatars from orthogonal photographs. The proposed method utilizes a statistical model of human 3D shape and a multi-view statistical 2D shape model of its corresponding silhouettes. Our technique is automatic, requiring minimal user intervention, and does not need a calibrated camera. Each component of our proposed technique is extensively evaluated and validated, in an attempt to test the geometric accuracy and identifiability of generated avatars. Furthermore, we demonstrate the use of the proposed method for generating and importing animation-ready avatars in collaborative VR environments.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofMultimedia Tools and Applicationsen_US
dc.rights© Springeren_US
dc.subject3D body shape modelingen_US
dc.subjectAnimation-ready avatarsen_US
dc.subjectCollaborative virtual realityen_US
dc.subjectMulti-view active shape modelen_US
dc.subjectPersonalized avatarsen_US
dc.titleModel-based generation of personalized full-body 3D avatars from uncalibrated multi-view photographsen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1007/s11042-016-3808-1en_US
dc.relation.issue12en_US
dc.relation.volume76en_US
cut.common.academicyear2016-2017en_US
dc.identifier.spage14169en_US
dc.identifier.epage14195en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.openairetypearticle-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-6841-8065-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.journal.journalissn1573-7721-
crisitem.journal.publisherSpringer Nature-
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