Please use this identifier to cite or link to this item: http://ktisis.cut.ac.cy/handle/10488/9668
Title: "Are you 'in' or are you 'out'?" Investigating the factors affecting immersion in a location-based AR game for IBSE
Authors: Georgiou, Yiannis 
Kyza, Eleni A. 
Keywords: Augmented reality;Design-based research;Focus group methodology;Learning process;Location based;Students' engagements
Category: Educational Sciences
Field: Social Sciences
Issue Date: 1-Jan-2014
Publisher: International Society of the Learning Sciences
Source: 11th International Conference of the Learning Sciences: Learning and Becoming in Practice, ICLS 2014; The University of Colorado BoulderBoulder; United States; 23 June 2014 through 27 June 2014
Abstract: It is argued that augmented reality games can promote immersion and feelings of presence, which could support students' engagement with the learning process. Sustaining presence is crucial but challenging, since immersion is a transient state. As part of a broader design-based research, in this study, we employed a focus group methodology to investigate the perceptions of eighteen 11th graders regarding the factors which affected their immersion during an augmented reality game for inquiry-based science learning.
URI: http://ktisis.cut.ac.cy/handle/10488/9668
Rights: © ISLS.
Type: Conference Papers
Appears in Collections:Δημοσιεύσεις σε συνέδρια/Conference papers

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