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|Title:||SoundPacman: Audio augmented reality in location-based games||Authors:||Chatzidimitris, Thomas
|Keywords:||3D sound;Pervasive games;Augmented reality;EEG;Location-based games||Category:||Arts||Field:||Humanities||Issue Date:||20-Jun-2016||Publisher:||Institute of Electrical and Electronics Engineers Inc.||Source:||18th Mediterranean Electrotechnical Conference, 2016, Limassol, Cyprus||metadata.dc.doi:||10.1109/MELCON.2016.7495414||Abstract:||Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game design and development process. This paper investigates the role of sound as primary interface for conveying game information and creating engaging gaming experiences. As a case study, we present SoundPacman, a prototype location-based game, wherein players experience the game space with the use of 3D sounds, which augment the physical environment. Preliminary tests utilizing EEG analysis provide evidence that sound augmentation may significantly contribute towards enhancing the immersion levels of players.||URI:||http://ktisis.cut.ac.cy/handle/10488/9203||ISBN:||978-150900057-9||Rights:||© 2016 IEEE.||Type:||Conference Papers|
|Appears in Collections:||Δημοσιεύσεις σε συνέδρια/Conference papers|
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