Please use this identifier to cite or link to this item:
|Title:||On the presentation of Byzantine art in virtual environments||Authors:||Voutounos, Chrysanthos
|Issue Date:||2011||Publisher:||IEEE||Source:||3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011, Athens, Greece||Abstract:||This paper deals with a main theoretical research question which asks how to best represent Byzantine art in virtual environments. The two options of photo realistic and non photo realistic rendering are researched in the background of topics related to digital reproduction of Byzantine art, Byzantine art aesthetics and system evaluation studies in order to derive appropriate design methodologies according to the scopes set. The problem is studied within the framework of developing a Byzantine virtual museum that aims to represent the authentic expressivity of Byzantine artifacts of a real Byzantine art museum located in a UNESCO World Heritage Site - the Monastery of St John Lampadistis.||URI:||http://ktisis.cut.ac.cy/handle/10488/7089||DOI:||10.1109/VS-GAMES.2011.34||Rights:||© 2011 IEEE.|
|Appears in Collections:||Δημοσιεύσεις σε συνέδρια/Conference papers|
Show full item record
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.