Please use this identifier to cite or link to this item: http://ktisis.cut.ac.cy/handle/10488/5304
Title: Computer games and language learning
Authors: Ang, Chee Siang 
Zaphiris, Panayiotis 
Issue Date: 2008
Publisher: Citeseer
Source: Handbook of Research on Instructional Systems & Technology, Pages 449-462.
Abstract: The chapter discusses and examines the educational potential of computer games in language learning. The commercial success of games has recently attracted the scholarly study from various fields. However little has been done in term of learning theories despite the increasing interest in educational games. Thus, in this chapter, theoretical issues and practical challenges in game-based language learning are raised to provide an overview on the potential of gaming technologies for such purposes. Some prominent learning theories in relation to computer aided language learning are detailed. This is followed by a discussion of what computer games are before some case studies of game-based language learning are presented. Some implications on the language uses of computer games are derived and discussed.
URI: http://ktisis.cut.ac.cy/handle/10488/5304
ISBN: 9781599049885
Appears in Collections:Κεφάλαια βιβλίων/Book chapters

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