Please use this identifier to cite or link to this item: http://ktisis.cut.ac.cy/handle/10488/5267
Title: Developing enjoyable second language learning software tools: A computer game paradigm
Authors: Ang, Chee Siang 
Zaphiris, Panayiotis 
Keywords: Case Study
Computer-Assisted Education
Computer Games
Educational Multimedia
Educational Technology
Electronic Learning
Exploratory Study
Interactive Technology
Interface
Language Learning
Ludology
Multimedia Application
Narratology
Technology Mediated Learning
Issue Date: 2009
Publisher: IGI Global
Source: Handbook of Research on Effective Electronic Gaming in Education, 2009, Pages 372-1389.
Abstract: This chapter attempts to examine computer game theories ludology and narratology that explain computer games as play activities and storytelling media. Founded on this theoretical explanation, a game model that incorporates gameplay and narratives is presented. From the model, two aspects of learning in game environment are identified: gameplay-oriented and narrative-oriented. It is believed that playing computer games involves at least one of these types of learning, thus this games nature can be utilized in designing engaging educational software. In addition, based on Malones theoretical framework on motivational heuristics, it is found out that there are two methods of applying computer games in language learning: extrinsic and intrinsic, depending on the integration of game designs and learning materials. Then, two cases of language learning games are scrutinized using the game model in order to demonstrate the use of computer games in language learning.
URI: http://ktisis.cut.ac.cy/handle/10488/5267
DOI: 10.4018/978-1-59904-808-6.ch079
Appears in Collections:Κεφάλαια βιβλίων/Book chapters

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