Please use this identifier to cite or link to this item: http://ktisis.cut.ac.cy/handle/10488/5195
Title: Designing for the user experience of sociability in massively multiplayer online games
Authors: Christou, Georgios 
Zaphiris, Panayiotis 
Ang, Chee Siang 
Law, Effie Lai-chong
Keywords: Design
Massively Multiplayer Online Games
Online Community
Social Networks
User/game experience
Issue Date: 2011
Publisher: ACM Press
Source: Proceedings of the 2011 annual conference (extended abstracts) on Human factors in computing systems, 2011
Abstract: The emergence of MMOGs has led to new ways of socializing with friends. Nowadays a good online game is also associated with the pleasure of socializing and interacting with other players. One cannot play a game solitarily in a meaningful sense without interacting with the other players. However, there are still no integrated ways of designing and evaluating the inherent sociability of MMOGs, nor are there methods or guidelines for evaluating social user experiences. Designers of MMOGs are often left to use their intuition and experience, many times leading to design failures. This SIG aims to further the understanding of the challenges relating to the design of the social interactions that users experience, and the way these manifest and are supported in Massively Multi-player Online Games (MMOGs). The goal is to examine the ways that sociability manifests in MMOGs and the way that design affects these manifestations.
URI: http://ktisis.cut.ac.cy/handle/10488/5195
ISBN: 9781450302685
DOI: 10.1145/1979742.1979544
Appears in Collections:Δημοσιεύσεις σε συνέδρια/Conference papers

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