Please use this identifier to cite or link to this item: http://ktisis.cut.ac.cy/handle/10488/5160
Title: Linking pedagogical theory of computer games to their usability
Authors: Ang, Chee Siang 
Avni, Einav
Zaphiris, Panayiotis 
Keywords: eLearning
Instructional design
Computers
Games
Human Computer Interaction
Interaction
Issue Date: 2008
Publisher: AACE Press
Source: International Journal on ELearning, 2008, Volume 7, Issue 3, Pages 533-558
Abstract: This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that constitute games. This is then followed by the theoretical discussion of the relationship between the game components and the learning theories, namely behaviourism, cognitive constructivism, and social constructivism. Ten games are analysed using the learning theories and a typology of game is proposed that classifies games into four major categories. Then based on these findings we developed a set of guidelines for game-based learning using Human Computer Interaction (HCI) methods.
URI: http://ktisis.cut.ac.cy/handle/10488/5160
ISSN: 15372456
Appears in Collections:Άρθρα/Articles

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