Please use this identifier to cite or link to this item: http://ktisis.cut.ac.cy/handle/10488/5154
Title: Computer games and sociocultural play: An activity theoretical perspective
Authors: Ang, Chee Siang 
Zaphiris, Panayiotis 
Wilson, Stephanie 
Keywords: Activity theory;Computer games;Extrinsic play;Sociocultural play
Category: Arts
Field: Humanities
Issue Date: 2010
Publisher: SAGE
Source: Games and Culture, 2010, Volume 5, Issue 4, Pages 354-380
Abstract: Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this article, we report our observations and investigations into different forms of extrinsic play activities in an online virtual setting. Founded on activity theory, we articulate theoretical models that explicate game play in a sociocultural context. Our findings reveal that extrinsic play constitutes reflective play and expansive play, which transform the play activity and transport the players beyond the original boundary of play.
URI: http://ktisis.cut.ac.cy/handle/10488/5154
ISSN: 15554120
DOI: 10.1177/1555412009360411
Rights: © The Author(s) 2010. All rights reserved.
Type: Article
Appears in Collections:Άρθρα/Articles

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