Please use this identifier to cite or link to this item: http://ktisis.cut.ac.cy/handle/10488/3978
Title: Are you in or are you out? Investigating the factors affecting students’ immersion in a location-based AR game for IBSE.
Authors: Kyza, Eleni A. 
Georgiou, Yiannis 
Keywords: Augmented Reality Games;Learning Process;Students
Category: Media and Communications
Field: Social Sciences
Issue Date: 2014
Publisher: International Society of the Learning Sciences
Source: Learning and becoming in practice: The International Conference of the Learning Sciences (ICLS) 2014, Volume 3, pages 1577-1578
Link: www.isls.org
Abstract: It is argued that augmented reality games can promote immersion and feelings of presence, which could support students’ engagement with the learning process. Sustaining presence is crucial but challenging, since immersion is a transient state. As part of a broader design-based research, in this study, we employed a focus group methodology to investigate the perceptions of eighteen 11th graders regarding the factors which affected their immersion during an augmented reality game for inquiry-based science learning.
URI: http://ktisis.cut.ac.cy/handle/10488/3978
ISBN: 978-0-9903550-5-2
ISSN: 1814-9316
Rights: © 2014 International Society of the Learning Sciences, Inc.
Type: Book Chapter
Appears in Collections:Κεφάλαια βιβλίων/Book chapters

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