Please use this identifier to cite or link to this item:
|Title:||Computer game research and industry in a small nation||Authors:||Gatzoulis, Christos
|Keywords:||Structured dialogue design
|Issue Date:||2013||Source:||4th International Conference on fun and games, 2012 Toulouse||Abstract:||A games industry can be beneficial for economic and community development, knowledge and research at a national level. In this paper, we apply a methodology called structured dialogue design process (SDDP) in order to study how computer games can influence a small nation (using Cyprus as a case study) and what steps are required. We ran 3 workshops with key stakeholder groups, the results of which, along with our future studies, will ultimately form a strategic roadmap for games research and enterprise within a small nation and a computer games community.|
|Appears in Collections:||Δημοσιεύσεις σε συνέδρια/Conference papers|
Show full item record
checked on Mar 25, 2017
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.