The Interactive Media, Education and Edutainment MRG (EdMedia)


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Project title
The Interactive Media, Education and Edutainment MRG (EdMedia)
Code
EdMedia
Abstract
The EdMedia Group of CYENS aims to conduct applied research and innovation in the field of Interactive Media for Education and Edutainment. EdMedia work is related to learning experience (LX) design, User Experience (UX), technology-enhanced learning, training and pedagogy, technology integration in formal, non-formal and informal education, assessment and evaluation.

EdMedia aims to advance digital learning, defined as learning facilitated by technology or instructional methods, which makes effective use of technology (i.e. game-based learning, computer-supported collaborative learning, learning in AR, VR, and mixed reality settings, etc.). The group is a natural extension of the
Cyprus Interaction Lab Group of the Cyprus University of Technology
 

Publications
(All)

Refined By:
Date Issued:  [2020 TO 2024]

Results 1-17 of 17 (Search time: 0.005 seconds).

Issue DateTitleAuthor(s)
1Jul-2020The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability StudyMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
22020Citizen Science, K-12 science education and use of technology: A synthesis of empirical researchTsivitanidou, Olia ; Ioannou, Andri 
32021Collective creativity in STEAM Making activitiesTimotheou, Stella ; Ioannou, Andri 
4Jun-2020Common errors, successful debugging, and engagement during block-based programming using educational robotics in elementary educationSocratous, Chrysanthos ; Ioannou, Andri 
5Sep-2020Design students meet industry players: Feedback and creativity in communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
6Jun-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
7Jan-2021Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math ClassroomsGeorgiou, Yiannis ; Ioannou, Andri 
8Jul-2021Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and ChallengesTsivitanidou, Olia ; Ioannou, Andri 
9Apr-2021Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XRIoannou, Andri ; Bhagat, Kaushal Kumar ; Johnson-Glenberg, Mina C. 
101-Dec-2021Learning experience design with immersive virtual reality in physics educationGeorgiou, Yiannis ; Tsivitanidou, Olia ; Ioannou, Andri 
112021A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal ProfilesTsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri 
121-Feb-2021Learning games shifting to digitalIoannou, Andri 
13Feb-2021Mobile game-based learning in the era of “shifting to digital”Ioannou, Andri 
141-Dec-2021Structured or unstructured educational robotics curriculum? A study of debugging in block-based programmingSocratous, Chrysanthos ; Ioannou, Andri 
15Jul-2020Technology-enhanced embodied learning: Designing and evaluating a new classroom experienceIoannou, Marianna ; Ioannou, Andri 
16Oct-2021Value creation and identity in cross-organizational communities of practice: A learner's perspectiveMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
17Aug-2020A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude ChangeKyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri