Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage


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Project title
Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage
Code
H2020 RIA CULT-COOP-08-2016
Project Coordinator
Status
Ongoing
Start date
01-11-2016
Abstract
i-MareCulture scope is to raise public awareness of European identity by focusing in maritime cultural heritage, which by default bridges different civilizations. In particular, i-MareCulture aims in bringing inherently unreachable underwater cultural heritage within digital reach of the wide public by implementing virtual visits, serious games with immersive technologies and underwater augmented reality. Scope of the project is to design, analyze, develop and validate pioneer applications and systems in the context of Virtual Museums through collaborative and innovative research from a diverse group of scientists, researchers, archaeologists, experts and museums. ​The project i-MareCulture is unique, innovative and promising, contributing fully to the H2020 Framework and the Digital Agenda for Europe, a H2020 initiative, for New Skills and Jobs. In addition, this project abides by the EU's strategy to become a smart, sustainable and inclusive economy by implementing the knowledge triangle by connecting the Education, Research and Industry by supporting and boosting innovative enterprise to develop their technological breakthroughs into viable products in the area of Virtual Museums and Digital Heritage, with real commercial potential.
 

Publications
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Date Issued:  [2010 TO 2019]

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Issue DateTitleAuthor(s)
120173d modelling and mapping for virtual exploration of underwater archaeology assetsLiarokapis, Fotis ; Kouřil, Pavel ; Agrafiotis, Panagiotis ; Demesticha, Stella ; Chmelík, Josef ; Skarlatos, Dimitrios 
22017Amphora Detection Based on a Gradient Weighted Error in a Convolution Neuronal NetworkPasquet, Jérôme ; Demesticha, Stella ; Skarlatos, Dimitrios ; Merad, Djamal ; Drap, Pierre 
32017Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE projectBruno, Fabio ; Lagudi, Antonio ; Ritacco, Gerardo ; Čejka, Jan ; Kouřil, Pavel ; Liarokapis, Fotis ; Agrafiotis, Panagiotis ; Skarlatos, Dimitrios ; Philpin-Briscoe, Oliver ; Poullis, Charalambos ; Mudur, Sudhir 
422-Jul-2017Kyrenia shipMartins, Adolfo Miguel 
51-Sep-2016Project iMARECULTURE: Advanced VR, immersive serious games and augmented reality as tools to raise awareness and access to European underwater cultural heritageSkarlatos, Dimitrios ; Agrafiotis, Panagiotis ; Balogh, Tibor ; Bruno, Fabio ; Castro, Filipe ; Petriaggi, Barbara Davidde ; Demesticha, Stella ; Doulamis, Anastasios D. ; Drap, Pierre ; Georgopoulos, Andreas ; Kikillos, F. ; Kyriakidis, P. ; Liarokapis, Fotis ; Poullis, Charalambos ; Rizvic, Selma 
62-Oct-2017A serious game for understanding ancient seafaring in the Mediterranean seaPhilbin-Briscoe, Oliver ; Simon, Bart ; Mudur, Sudhir ; Poullis, Charalambos ; Rizvic, Selma ; Boskovic, Dusanka ; Liarokapis, Fotis ; Katsouri, Irene ; Demesticha, Stella ; Skarlatos, Dimitrios 
7Jan-2018Underwater Image Enhancement before Three-Dimensional (3D) Reconstruction and Orthoimage Production Steps: Is It Worth?Agrafiotis, Panagiotis ; Drakonakis, Georgios I. ; Skarlatos, Dimitrios ; Georgopoulos, Andreas 
830-May-2018Underwater photogrammetry in very shallow waters: main challenges and caustics effect removalAgrafiotis, Panagiotis ; Skarlatos, Dimitrios ; Forbes, Timothy ; Poullis, Charalambos ; Skamantzari, Margarita ; Georgopoulos, Andreas