Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

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Publisher:  Springer Nature

Αποτελέσματα για 1-8 από 8.

Ημερομηνία ΈκδοσηςΤίτλοςΣυγγραφέας
11-Μαρ-2022Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retentionHadjipanayi, Christos ; Michael-Grigoriou, Despina 
21-Αυγ-2018Can the crowd tell how I feel? Trait empathy and ethnic background in a visual pain judgment taskMatsangidou, Maria ; Otterbacher, Jahna ; Ang, Chee Siang ; Zaphiris, Panayiotis 
32008Comparative evaluation of automatic age-progression methodologiesLanitis, Andreas 
46-Φεβ-2023A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classroomsDimitriadou, Eleni A. ; Lanitis, Andreas 
530-Οκτ-2023An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contextsMiliou, Ourania ; Adamou, Maria ; Mavri, Aekaterini ; Ioannou, Andri 
62021A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal ProfilesTsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri 
7Δεκ-2023A model for enhancing creativity, collaboration and pre‑professional identities in technology‑supported cross‑organizational communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
8Μαρ-2020Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017Constantinou, Vaso ; Ioannou, Andri ; Klironomos, Iosif ; Antona, Margherita ; Stephanidis, Constantine