Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

OrgUnit's Researchers publications
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Type:  Article
Date Issued:  [2020 TO 2024]

Results 1-20 of 23 (Search time: 0.012 seconds).

Issue DateTitleAuthor(s)
11-Mar-2022Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retentionHadjipanayi, Christos ; Michael-Grigoriou, Despina 
29-Feb-2023Art as therapy in virtual reality : A scoping reviewHadjipanayi, Christos ; Banakou, Domna ; Michael-Grigoriou, Despina 
32020Citizen Science, K-12 science education and use of technology: A synthesis of empirical researchTsivitanidou, Olia ; Ioannou, Andri 
41-Jun-2020Conceptual knowledge and sensitization on Asperger's syndrome based on the constructivist approach through virtual realityHadjipanayi, Christos ; Michael-Grigoriou, Despina 
510-May-2021Corrigendum: A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality in User Experience, Learning and Attitude ChangeKyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri 
66-Feb-2023A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classroomsDimitriadou, Eleni A. ; Lanitis, Andreas 
71-Nov-2020Educational needs in cultural and arts entrepreneurship of women from marginalised backgrounds : A needs analysis for a social design interventionSouleles, Nicos ; Savva, Stefania ; Ferreira, Ana Margarida ; Laghos, Andrew 
830-Oct-2023An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contextsMiliou, Ourania ; Adamou, Maria ; Mavri, Aekaterini ; Ioannou, Andri 
9Apr-2021Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XRIoannou, Andri ; Bhagat, Kaushal Kumar ; Johnson-Glenberg, Mina C. 
102022Instruments that are more than instruments (and other stories)Koutsomichalis, Marinos 
111-Jan-2022The Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through EdutainmentNajm, Ali ; Christofi, Maria ; Hadjipanayi, Christos ; Kyrlitsias, Christos ; Michael-Grigoriou, Despina 
122021A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal ProfilesTsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri 
131-Dec-2022The Ledra Palace Hotel and the ‘difficult history’ of modern CyprusStylianou-Lambert, Theopisti ; Heraclidou, Antigone 
14Dec-2023A model for enhancing creativity, collaboration and pre‑professional identities in technology‑supported cross‑organizational communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
15Jul-2022Semiotic Modes in Local Gastronomic Discourse: A Comparative Analysis of Culinary Shop Signs in Greece and CyprusPapadima, Aspasia ; Kourdis, Evangelos 
168-Sep-2020Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze BehaviorKyrlitsias, Christos ; Michael-Grigoriou, Despina ; Banakou, Domna ; Christofi, Maria Dolores 
17Jan-2022Social Interaction With Agents and Avatars in Immersive Virtual Environments: A SurveyKyrlitsias, Christos ; Michael-Grigoriou, Despina 
18Sep-2022A Systematic Approach for Developing a Robust Artwork Recognition Framework Using Smartphone CamerasTheodosiou, Zenonas ; Thoma, Marios ; Partaourides, Harris ; Lanitis, Andreas 
19Mar-2020Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017Constantinou, Vaso ; Ioannou, Andri ; Klironomos, Iosif ; Antona, Margherita ; Stephanidis, Constantine 
20Jul-2020Technology-enhanced embodied learning: Designing and evaluating a new classroom experienceIoannou, Marianna ; Ioannou, Andri