Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

OrgUnit's Researchers publications
(Dept/Workgroup Publication)

Refined By:
Publisher:  Springer Nature
Type:  Article

Results 1-20 of 39 (Search time: 0.006 seconds).

Issue DateTitleAuthor(s)
12010Applying qualitative content analysis to study online support communitiesZaphiris, Panayiotis ; Pfeil, Ulrike 
21-Mar-2022Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retentionHadjipanayi, Christos ; Michael-Grigoriou, Despina 
31-Aug-2018Can the crowd tell how I feel? Trait empathy and ethnic background in a visual pain judgment taskMatsangidou, Maria ; Otterbacher, Jahna ; Ang, Chee Siang ; Zaphiris, Panayiotis 
42008Comparative evaluation of automatic age-progression methodologiesLanitis, Andreas 
5Jan-2020Comparative evaluation of virtual and augmented reality for teaching mathematics in primary educationDemitriadou, Eleni ; Stavroulia, Kalliopi Evangelia ; Lanitis, Andreas 
61-Mar-2016Computer-mediated communication in computer-assisted language learning: implications for culture-centered designParmaxi, Antigoni ; Zaphiris, Panayiotis 
76-Feb-2023A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classroomsDimitriadou, Eleni A. ; Lanitis, Andreas 
81-Jan-2024Cultivating empathy through narratives in virtual reality: a reviewHadjipanayi, Christos ; Christofi, Maria ; Banakou, Domna ; Michael-Grigoriou, Despina 
91-Nov-2016Culture and HCI: a review of recent cultural studies in HCI and social networksKyriakoullis, Leantros ; Zaphiris, Panayiotis 
101-Jan-2014Culture effects in online social support for older people: perceptions and experienceMichailidou, Eleni ; Zaphiris, Panayiotis ; Parmaxi, Antigoni 
11Nov-2015Designing and evaluating an expert system for restoring damaged byzantine iconsMaronidis, Anastasios ; Voutounos, Chrysanthos ; Lanitis, Andreas 
12Jan-2021Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math ClassroomsGeorgiou, Yiannis ; Ioannou, Andri 
131-Jul-2018Embracing Collaboration and Social Perspective Taking Using Interactive TabletopsIoannou, Andri ; Constantinou, Vaso 
1414-Feb-2018Enabling social exploration through virtual guidance in google expeditions: An exploratory studyParmaxi, Antigoni ; Stylianou, Kostas ; Zaphiris, Panayiotis 
151-Jun-2020Enhancing accessibility in cultural heritage environments: considerations for social computingKosma, Panagiotis ; Galanakis, George ; Constantinou, Vaso ; Drossis, Giannis ; Christofi, Maria Dolores ; Klironomos, Iosif ; Zaphiris, Panayiotis ; Antona, Margherita ; Stephanidis, Constantine 
161-Sep-2022Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational RoboticsSocratous, Chrysanthos ; Ioannou, Andri 
1730-Oct-2023An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contextsMiliou, Ourania ; Adamou, Maria ; Mavri, Aekaterini ; Ioannou, Andri 
18Nov-2018Exploring the potentials of educational robotics in the development of computational thinking: a summary of current research and practical proposal for future workIoannou, Andri ; Makridou, Eria 
191-Jan-2023Improving students’ learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classroomsKosma, Panagiotis ; Zaphiris, Panayiotis 
201-Dec-2021Learning and innovation skills in making contexts: a comprehensive analytical framework and coding schemeTimotheou, Stella ; Ioannou, Andri