Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

OrgUnit's Researchers publications
(Dept/Workgroup Publication)

Refined By:
Date Issued:  [2020 TO 2024]
Publisher:  Springer Nature

Results 1-18 of 18 (Search time: 0.018 seconds).

Issue DateTitleAuthor(s)
11-Mar-2022Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retentionHadjipanayi, Christos ; Michael-Grigoriou, Despina 
2Jan-2020Comparative evaluation of virtual and augmented reality for teaching mathematics in primary educationDemitriadou, Eleni ; Stavroulia, Kalliopi Evangelia ; Lanitis, Andreas 
36-Feb-2023A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classroomsDimitriadou, Eleni A. ; Lanitis, Andreas 
4Jan-2021Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math ClassroomsGeorgiou, Yiannis ; Ioannou, Andri 
51-Jun-2020Enhancing accessibility in cultural heritage environments: considerations for social computingKosma, Panagiotis ; Galanakis, George ; Constantinou, Vaso ; Drossis, Giannis ; Christofi, Maria Dolores ; Klironomos, Iosif ; Zaphiris, Panayiotis ; Antona, Margherita ; Stephanidis, Constantine 
61-Sep-2022Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational RoboticsSocratous, Chrysanthos ; Ioannou, Andri 
730-Oct-2023An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contextsMiliou, Ourania ; Adamou, Maria ; Mavri, Aekaterini ; Ioannou, Andri 
81-Jan-2023Improving students’ learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classroomsKosma, Panagiotis ; Zaphiris, Panayiotis 
91-Dec-2021Learning and innovation skills in making contexts: a comprehensive analytical framework and coding schemeTimotheou, Stella ; Ioannou, Andri 
101-Dec-2021Learning experience design with immersive virtual reality in physics educationGeorgiou, Yiannis ; Tsivitanidou, Olia ; Ioannou, Andri 
112021A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal ProfilesTsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri 
121-Feb-2021Learning games shifting to digitalIoannou, Andri 
131-Mar-2020Let me play: unfolding the research landscape on ICT as a play-based tool for children with disabilitiesNisiforou, Efi ; Zaphiris, Panayiotis 
14Feb-2021Mobile game-based learning in the era of “shifting to digital”Ioannou, Andri 
15Dec-2023A model for enhancing creativity, collaboration and pre‑professional identities in technology‑supported cross‑organizational communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
161-Dec-2021Structured or unstructured educational robotics curriculum? A study of debugging in block-based programmingSocratous, Chrysanthos ; Ioannou, Andri 
17Mar-2020Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017Constantinou, Vaso ; Ioannou, Andri ; Klironomos, Iosif ; Antona, Margherita ; Stephanidis, Constantine 
1814-Aug-2023Topography and relationship-specific social touching in individuals displaying body image disturbancesBellard, Ashleigh ; Mathew, Jyothisa ; Sun, Wenhan ; Denkow, Linda ; Najm, Ali ; Michael-Grigoriou, Despina ; Trotter, Paula ; McGlone, Francis ; Fairhurst, Merle ; Cazzato, Valentina